How to create a blade for medieval wepon such as sword, axe...in 3Ds Max.
sobota, 22. december 2012
ZBrush & 3Ds Max tutorial: Texturing tips
Tips on process of preparing the model for texturing and tips on texturing itself.
Oznake:
3D,
3Ds Max,
3Ds Max tutorial,
model,
modeling,
polypaint,
texture map,
unwrap,
unwrap UVW,
weapon,
ZBrush,
ZBrush tutorial
Kraj:
Maribor, Slovenija
sreda, 21. november 2012
3Ds Max tutorial: Creat Normal/Texture Map in ZBrush
How to create Normal and Texture maps in ZBrush and apply them to 3Ds Max model.
torek, 13. november 2012
3Ds Max: Preserve creased edges for ZBrush
How to preserve creased edges created in 3Ds Max and exported to ZBrush.
petek, 5. oktober 2012
3Ds Max tutorial: Image setup
How to set up Image plane for helping you model your design. 3Ds Max.
http://www.youtube.com/watch?v=dGixCsL1Op8
http://www.youtube.com/watch?v=dGixCsL1Op8
četrtek, 4. oktober 2012
3Ds Max tutorial: Modeling low-poly weapon
How to model low poly medieval weapon for game use in 3Ds Max.
torek, 2. oktober 2012
ZBrush tutorial: Curved Multimesh Brush
How to create curved multimesh brush in ZBrush.
Part 1:
Part 1:
Part 2:
Part 3:
Part 4:
3Ds Max tutorial: Rigging center of gravity
How to create center of gravity in rigging method for 3Ds Max.
Demoreel 2012/part1
Demoreel of my designs made in 3DsMax and Photoshop, composed in After Effects.
Oznake:
3D,
3Ds Max,
After Effects,
Aleks Markelj,
bathroom,
car,
demoreel,
jeep,
model,
robot,
sci fi,
Star Wars,
Taj Mahal,
vehicle,
Wall-E
Kraj:
Maribor, Slovenija
Naročite se na:
Objave (Atom)